During a workshop participants make multiple curiosities – small, conceptual projects – centred around a specific (desired) topic. A range of short assignments (pressure-cooker format) help them in questioning the topic, and finding new interpretations.



Design games to trigger imagination


Embrace constraints – challenge imagination and interpretation


1st year Master Graphic Design students at Masters AKV|St. Joost

iv class="images">

This is what we did


This 3-day workshop was centered around the theme ‘window’. After a presentation on the first day of this workshop, the 1st years from the Master Graphic Design started working on their first curiosities (small conceptual projects). Armed with an incredible eye for conceptual design, the participants created fascinating work around this theme, each and every one in their own way.

On the second day we gave the students the objective to work with rules and constraints in their designs. This was done to stimulate students to find new design approaches and new outcomes during their design process.
It requires them to search for new dynamics within design, while simultaneously allowing them to create space and freedom to trigger their own and others’s imagination. The results were refreshing and inspiring.

In order to activate the audience to (re)interpret the concept of ‘window’, everyone was asked to make a game. With no restrictions regarding the medium of the game, participants went about discovering exciting ways to execute rules and to start interaction in ways that completely fitted to their concepts.

We finished the workshop by playing the games, testing them (and their rules) thoroughly and by doing so, new insights into the concept of window were triggered.

At the end of each day the students wrote down the most important insights they had during the day. By writing down these insights the students inspired each other and at the same time the workshop was placed in a broader perspective – the insights can be used to take projects outside of the workshop to a higher level as well.

By Zhu Ningli

By Guodong
By Marco

By Ian
By Kris Vleugels
By Dafei

By Sarah Podestani